CSUR Devlog 1 - Procedural generation
This and the next few blog articles are about the story of a significant game modding project, where my amazing collaborators and I devoted to almost completely overhaul one of the core mechanics in city-builder games, road networks. The specific game is Cities: Skylines, the currently most popular city-builder on the PC platform. If you happen to be a player of it, be sure to check out our project on the Steam Workshop!